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Enter the Gungeon: An Underappreciated Indie Classic

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Enter the Gungeon: An Underappreciated Indie Classic

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Indie games are an interesting thing in terms of popularity. Each one usually has a few months, maybe even a year in the limelight and then would either fall back into obscurity or have been played by most of the gaming populous. Some games, on the other hand, have only a little time in the limelight, and it feels like they were cheated out of being more popular. The latter is how I feel about “Enter the Gungeon.”

A fight within the Gungeon.

EtG is a top down, bullet hell, dungeon crawler. It released in 2016 in what I would say was a crowded year for indie games. You had those who were still on the Undertale train from the year before, and then games like “Stardew Valley” and “Inside” released, which many praised within a 2 month period before/after EtG. Not only that, but people were also hyped for the release of “No Man’s Sky,” which is a game that is supposedly as large as a universe. EtG had a cramped start and, in my opinion, did not have a chance to shine like the others. When I heard of the game, it was popular for maybe two months and played by some bigger channels but it never truly had a growing fanbase. I have heard of people playing “Undertale,” “Stardew,” and even the disappointment that was “No Man’s” but never really EtG. Upon playing it myself this fairly shocked me and lead me to write this review.

The Gatling Bird, a boss in EtG.

The game’s design is very interesting. The designs are cartoony and goofy, with one of the early bosses literally being a bird man with a gatling gun. As the game goes on, the background and general aesthetic get darker and hellish which I feel works for the game.

Gameplay for EtG is great. It is fast paced and is very reminiscent of games like the “Binding of Isaac.” When choosing a character each one has different abilities, such as one who can lock pick and one who can call for support. Each floor has a set number of rooms, but the enemies and loot are completely randomized. The combat, which is phenomenal, is fast paced and original for a bullet hell. You can dodge roll and flip tables for cover, which is not something you see every day. You have a limited amount of stun for each floor, which of course stuns opponents as well as gets rid of current projectiles scattered across the map. The player can get stronger guns by either breaking open treasure chests or defeating the bosses of each floor. Players also come across non-violent npcs that are sent to the Breach, a safe haven atop the Gungeon. The player can buy weapons and upgrades from these npcs that are added to the Gungeon before his new playthrough. The gameplay is a little repetitive though, and it can get old after a few hours.

Enter the Gungeon is a great indie experience and pretty fun. The story is nothing to run home about, but the gameplay is utterly phenomenal. This is a game that you can sit down and enjoy for a few hours (and maybe even more if a friend comes over). I will rate this game an 8.8 out of 10. The game is fun, creative, and amazing, but the game is just repetitive and can get old real quick depending on the type of person you are.

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